Another day, another dollar, well, it could of been had I gone to work today. But I decided to throw a sickly, as work has been driving me nuts (get it, I work in a Nut Factory!!) and instead spend time working on the game :)
We have made many changes over the last few weeks, and broken many game play aspects in the process. So it's now fix it time. We decided to drop all the old school, hard core game elements like falling, dying and restarting the level from scratch. It was something I wanted to keep, cos I'm old school, but the game is just some much more fun now (and a bit to easy).
We have about 20 playable levels going now, looking at having another 20 at least for the final game. We are thinking about adding some boss level but not 100% sure we will put them in yet. Got a few ideas that I haven't seen in other games that I would like to try out.
The biggest achievement we made last week, that I'm really proud of, is one hand game control. I hadn't noticed at the time, but I was eating lunch with one hand and playing the game with the other. How cool is that!! As my old mate Rob from Firemint once said, "there is a new type of gamer emerging, the Causal Hardcore Gamer, the guys that used to player hardcore games, but doesn't have the time to invest into today's epic games." I hope this game will appeal to them, something quick, easy and fun to play.