Monday, October 19, 2009

Web Site Hacked

Sorry to all the people that keep check with our company web site, it appears our domain has been taken over by a sick, dirty, smutty porn site. Please stay clear and check our new site for updates in the distance future :- http://dimsdale-kreozot.blogspot.com/

Tuesday, June 16, 2009

Super Tito Editor 09 Jun 16

First Image of the new level Editor.
Not bad for a few hours work. Wish I did this like 6 years back. Making levels now is a joy and I think any one will be able to use it.

You can now save level changes, add in land and game blocks.
Next I'll add in all the game objects and then critters.

Monday, June 15, 2009

Super Tito Editor 09 Jun 15

Today made the editor coordinate system match up with the models on screen. I had my z# and x# back to front and it took me a while to work that out. I'm a dumb shit, I know :)
I added in block height adjustment and block removal.
Tomorrow I need to add in Block Creation and Save Level Data.

Sunday, June 14, 2009

Super Tito Lives

Got to finish off this game!!  So, I'm starting from scratch again.  Recoding it in Dark Basic Pro. I'm amazed just how mach faster DBPro is.  I started writing a level editor in DB Classic and thought to myself why am I still using Classic for.  So I ported it over to Pro and noticed a x5 speed increase straight away.  Amazing!!

The level editor is using the old text files from the '06 version of the game and then builds the track from that data in real time.   The old game levels where built in 3dmax and then ran through another program that dropped a ball on each grid to see how hight it was to generate the text file.  It worked well, but each time you made a change to the level to was like a 10-20 minute process to test it.  This new level editor will do everything real time within the game.

My goal this week is to get Pirate Placement working within the editor.