Got to finish off this game!! So, I'm starting from scratch again. Recoding it in Dark Basic Pro. I'm amazed just how mach faster DBPro is. I started writing a level editor in DB Classic and thought to myself why am I still using Classic for. So I ported it over to Pro and noticed a x5 speed increase straight away. Amazing!!
The level editor is using the old text files from the '06 version of the game and then builds the track from that data in real time. The old game levels where built in 3dmax and then ran through another program that dropped a ball on each grid to see how hight it was to generate the text file. It worked well, but each time you made a change to the level to was like a 10-20 minute process to test it. This new level editor will do everything real time within the game.
My goal this week is to get Pirate Placement working within the editor.